Vector Basis and Notation
Adding vectors graphically can be fun, but it would be frustrating to get precise answers out of it. Sometimes we need numbers.
Before we can write a vector this way we must specify a basis: that is, we need to define a positive x-direction, and a positive y-direction perpendicular to it. (If we're working in 3D we will need a "z" as well.) The conventional basis is the one shown here: with

We can write vectors as a set of two or three numbers, called a tuple, like this force:
There is nothing particularly special about the conventional basis; we can use whatever basis we want.. For instance, we could make x point down and y point to the right. In that case, the same vector would be written (5,4).

Footnote
Instead of using tuple notation, physicists will often write vectors using unit-vector notation, which looks like this:The symbols with the hats, like
We won't use this notation in this book, but you may see it elsewhere.