\(\def \u#1{\,\mathrm{#1}}\)
\(\def \abs#1{\left|#1\right|}\)
\(\def \ast{*}\)
\(\def \deg{^{\circ}}\)
\(\def \redcancel#1{{\color{red}\cancel{#1}}}\)
\(\def \BLUE#1{{\color{blue} #1}}\)
\(\def \RED#1{{\color{red} #1}}\)
\(\def \PURPLE#1{{\color{purple} #1}}\)
\(\def \th#1,#2{#1,\!#2}\)
\(\def \lshift#1#2{\underset{\Leftarrow\atop{#2}}#1}}\)
\(\def \rshift#1#2{\underset{\Rightarrow\atop{#2}}#1}}\)
\(\def \dotspot{{\color{lightgray}{\circ}}}\)
2.
1DKinematics
1. Determine the Initial and Final Events
- These should be times when you are either given some piece of information, or whne you want to determine some information.
2. Draw a Diagram
- Draw the object at the initial and final events in the appropriate relative positions.
- Draw and label vectors showing the initial and final velocities (attached to the object).
- Draw and label the acceleration vector.
- Draw and label the displacement vector (an arrow from the initial to the final location).
- If you don't know the direction of a velocity or acceleration, draw the arrow in the positive direction and label it with the appropriate value.
- Define the positive direction.
3. Make a kinematics table.
- Displacement Δx
- Initial velocity vi
- Final velocity vf
- Acceleration a
- Time interval Δt
- Fill in the variables you are given; no problem solving yet!
- You may and should convert values to SI units.
- You need at least three.
- See [Missing Link] for help in doing this.
4. Decide which variable you need to solve for.
...and write NEED next to it.
5. Choose an equation.
- If there is a variable you don't know and don't need, choose the equation from these that does not include that variable.
- Otherwise, choose the equation that includes the needed variable that looks easiest to solve.
6. Solve the equation for the needed variable.
7. Determine whether the result is sensible.
- Does it have the right units? (m for Δx, m/s for v, and m/s2 for a.)
- If there are two answers, choose the one that makes the most sense.