Before we can write a vector this way we must specify a basis: that is, we need to define a positive x-direction, and a positive y-direction perpendicular to it. (If we're working in 3D we will need a "z" as well.) The conventional basis is the one shown here: with
We can write vectors as a set of two or three numbers, called a tuple, like this force:
There is nothing particularly special about the conventional basis; we can use whatever basis we want.. For instance, we could make x point down and y point to the right. In that case, the same vector would be written (5,4).
The symbols with the hats, like
We won't use this notation in this book, but you may see it elsewhere.